NoMore

Transforming Smoking Cessation Through Behavioral Change

A wristband and app designed to interrupt smoking patterns and inspire progress through personalized insights and motivation

Impact

Increased user satisfaction by 79% during testing and enhanced purchase confidence for parents.

Team

Aravindh – UX lead

2 UX Designer

 

What I Did

UX/ UI Design

User research

Prototyping 

Key Features

See What User Enjoyed

Meaningful Interruption

Real-time haptic feedback disrupts smoking habits by reducing inhalation duration.

Expressive Feedback

Visual and haptic cues on the band signal progress or warnings.

Healthy Motivation

Weekly challenges motivate users to stay engaged in their journey.

Personalized Progress

The app tracks and visualizes the user’s progress across multiple metrics

The Challenge

Empowering Smokers to Quit Through Behavioral Change

How might we create a solution that goes beyond reminders to actively support smokers in their cessation journey?

Why

Why This Challenge?

Prevalence of Smoking

100

14% of adults smoke, causing 480,000 deaths annually in the U.S.

 

Quitting is Hard

Sales
0%
2017 2018

70% want to quit, but only 3–5% succeed without help.

Smoking Impacts Everyone

Affects smokers and those around them through secondhand smoke.

Key Research Activities

Semi-Structured Interviews

In-Store Observation

Literature Review

deriving high-level insights

Affinity Mapping

Grouped findings to identify themes in triggers, behaviors, and motivations.

Empathy Mapping

Visualized smoker experiences to understand their needs and emotional state.

Why Initial Ideation Methods

Didn’t Work 56 raw ideas​

 But many were abstract and disconnected from real-world user needs.

Why the Creative Matrix Worked

Forced cross-pollination between user needs and feasible technology.

Focused on delivering realistic, meaningful solutions rather than abstract concepts.

Ensured ideas stayed grounded in the user’s journey and behavioral challenges.

Card Sorting

We applied several affinity mapping to synthesize our ideation data to lead to a down-selection process. From the top 60, we have voted the top three ideas that fall under these design principles, Convenient, Behavioural, and Motivational.

The parent or child scans the QR code on a toy using a mobile device or in-store tablet. showing a 3D model of the toy.

The AR screen displays key details like toy specifications, features, dimensions, and price. 

Tailor the experience to the user’s preference: functional for parents, fun for kids. Game mode VS Normal 

The parent or child scans the QR code on a toy using a mobile device or in-store tablet. showing a 3D model of the toy.

The AR screen displays key details like toy specifications, features, dimensions, and price. 

Tailor the experience to the user’s preference: functional for parents, fun for kids. Game mode VS Normal 

Designing for Behavior Change

User Flows

Daily Progress Tracking: Simple metrics for quick insights.

Feedback Mechanisms: Color-coded and haptic cues to signal progress or warnings.

Community Engagement: Challenges and forums to sustain motivation.

Scan QR Code: Users scan a toy’s QR code to access its AR experience.

Select Mode: Choose between Normal Mode for parents or Game Mode for kids.

Parents explore toy specs in Normal Mode.

Kids engage with gamified demos in Game Mode.

Wireframes

Band Feedback Interface: Visual and haptic notifications for real-time interventions.

App Dashboard: Progress tracking, weekly insights, and motivational challenges.

Validating The Solution​

Testing the band and app to refine real-time feedback, progress tracking, and motivation systems.

Testing

Key Findings

Band Feedback: No visual progress updates on the band

Haptic Feedback: Repetitive vibrations caused confusion

App Data Visualization: Minimalist metrics felt disconnected

Iterations

Based on Feedback:

Band Feedback: Added progress bar on the band

 

Haptic Feedback: Introduced distinct patterns for clarity

App Data Visualization: Enhanced app visuals to connect progress

Key Insights

See What Our Happy Customers need

Behavioral Loops Reinforce Addiction

Smoking is often triggered by stress, social settings, or routines.

User Quote: “I light up whenever I’m stressed—it’s like second nature.”

Smokers Struggle with Relapse

Many feel they’ve quit after short-term success, only to relapse due to ingrained habits.

Stat: 70% of smokers want to quit, but only 3–5% succeed without help.

Support and Motivation are Essential

Smokers need visible progress and encouragement to stay on track.

User Quote: “If I could see how much better I’m doing, I’d feel more motivated to keep going.

Key Insights

Final Screens

Reflections

Minimalism is Not Minimal Information

Minimalism isn’t just about clean design—it’s about delivering relevant, actionable insights at the right time. A visually appealing product may attract users initially, but true engagement comes from usability and meaningful connections.

Smart Technology Drives Connection

Using the right technology ensures the product feels accessible and seamless. Solutions that are too futuristic or outdated can overwhelm users, increasing cognitive load and reducing engagement. The right tech enhances the experience, making it intuitive and impactful.

Know more about me and my Design Philosophy click below

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+1 561.679.7033

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