Building “Little Lights” wasn’t just about making it look pretty—it was about making the gameplay enjoyable and meaningful for the users. Minimalism in design played a key role, as it allowed us to focus on the essential elements that mattered most to the players.
While the game’s aesthetic was visually attractive, we focused on usability by providing relevant, actionable insights at the right time. For example, we designed helpful hints to guide players when they seemed stuck but without interrupting the flow of the game.