Aravindh Maya

Product + Game Designer

Interaction DesignAndroid XR

Interaction design on Android XR at Google

Role

Interaction Designer

Timeline

March 2024 - Present

Team

Design Manager x1

Lead Designer x2 (A11y)

Engineers

PM

Skills

Interaction Design

Prototyping

Stakeholder Management

Accessibility Design

Overview

Does this feel stable when someone actually wears the headset..?

That question guided most of my work over the past year on the Android XR team at Google. I worked on system-level features that needed to behave reliably across real hardware, real inputs, and real performance constraints—not just look good in mocks.

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Outcomes

100 + Production-ready system screens
8+ Featues foucsed on accessibility that met Google’s GAR metrics
Lower UX Risk in Critical States

Value Delivered: I owned interaction and visual execution for a set of system-level features, taking them from early definition to pixel-perfect, production-ready designs that shipped. This meant specifying behavior in detail, reviewing builds on-device, and working closely with engineers to ensure the final implementation matched the intent..

Details of this project are confidential under NDA

THINGS I FIXED

Small inconsistencies break immersion fast...

Much of my time went into refining spacing, timing, depth, and feedback—how UI elements appear, persist, and respond in space across different hardware conditions. These small execution details made the difference between an experience that felt fragile and one that felt dependable.

The real test is when things go wrong...

I also designed interactions for edge cases like system stress or performance drops, focusing on keeping feedback clear and calm.

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"If it works for accessibility, it works better for everyone "

I also contributed to accessibility execution across the features I worked on defining focus order, input behavior, and semantic clarity, and validating these decisions in production builds. Accessibility often surfaced interaction issues early, helping improve overall quality before release.

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REFLECTION

If it ships clean, the design disappears.

By the time these features were released, the biggest lesson was that strong interaction design is often invisible. This year at Google shaped me into a more execution-driven designer—focused on precision, follow-through, and shipping experiences that feel solid the moment someone wears the device.

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