Aravindh Maya

Product + Game Designer

WalmartAR Experience Design

Transforming Toy Shopping with Augmented Reality

Walmart AR Toy Shopping Experience

Role

UX/UI Designer

Timeline

Jan - Feb 2024

Team

Aravindh – Myself

Dinoop – Mentor

Ramesh – Global Design Manager

Skills

UX/UI Design

User Research, Market

Prototyping

Overview

Tasked with designing the future of in-store experiences for the next generation, I created an AR-driven solution to transform how customers explore and interact with toys.

Out Comes

See What User Enjoyed

Actual Reality

Customers can experience products in real life from their mobile devices without unpacking them.

Actual Reality AR experience

Customization

Customers can virtually explore options like colors, features, and functionality

Customization AR experience

Game VS Function

Users can switch between game mode and function mode to enjoy and evaluate their purchase journey

Game VS Function mode selection

Impact

79% Increase in user satisfaction
44.5M+ PotentialGlobal Users

The Challenge

Redefining Toy Shopping

Enhancing in-store experiences for families with AR technology to meet evolving customer needs.

Why

Walmart needed to rethink in-store toy shopping for the future.

Fall of Toys R US The bold move into toys is likely a result of Walmart seeing an opportunity after the bankruptcy and liquidation of Toys R Us.
Hot Wheels Sales In 2018, Hot Wheels sales alone, 43.5% increased compared to the previous year. Walmart's 30% of the toys in stores will be brand new.
Black Friday Top Grosser As a result of Black Friday, the 2018 toy department made the highest revenue among other departments.

Design Process

Switch between the tabs below to view the complete design process.

Research

Key Research Activities

User Interviews Spoke with parents, kids, and gift buyers to identify pain points and aspirations.
In-Store Observation Observed actual shopping behaviors and interactions in Walmart stores.
Market Analysis Analyzed market trends and competitor solutions in the toy retail space.
Research transcript 1
Research transcript 2
Research transcript 3
Research transcript 4
Research transcript 5
Research transcript 6
Research transcript 7
Research transcript 8
Research transcript 9
Research transcript 10
Research transcript 11

Two diff. Persona

Two key personas emerged from our research to represent Walmart's toy shopping audience: parents, who drive purchasing decisions, and kids, who influence the shopping experience.

Parent persona
Kid persona

deriving high-level insights

Affinity Mapping

Through affinity mapping, we synthesized research findings into actionable insights that informed our design decisions.

Affinity mapping insights

Ideation

Turning Insights into Ideas

Developed innovative solutions to address user pain points and create an engaging shopping experience.

Generated 45+ ideas

Grouped Idea into Three theme

Informative
Clear product details and demos.
Interactive
Virtual toy engagement using AR
Engaging
Gamified elements for kids

Idea Validation & Storyboard

Collaborated with mentors and stakeholders to prioritize ideas. Focused on feasibility, user impact, and alignment with Walmart's goals.

The parent or child scans the QR code on a toy using a mobile device or in-store tablet. showing a 3D model of the toy.

Storyboard step 1

The AR screen displays key details like toy specifications, features, dimensions, and price.

Storyboard step 2

Tailor the experience to the user's preference: functional for parents, fun for kids. Game mode VS Normal

Storyboard step 3

Normal Mode: Parents view detailed specs, visuals, and information about the toy. Parents to make informed decisions.

Storyboard step 4

Game Mode: Kids interact with the toy through a gamified AR experience (e.g., controlling a virtual race car or building blocks).

Storyboard step 5

Parent and child, satisfied with their experience, head to the checkout counter to purchase the toy. End the journey with joy

Storyboard step 6

Design

Designing The Experience

User Flows

Mapped out seamless, user-centered designs that address the needs of parents and kids while delivering a delightful AR shopping experience.

  • Scan QR Code: Users scan a toy's QR code to access its AR experience.
  • Select Mode: Choose between Normal Mode for parents or Game Mode for kids.
  • Parents explore toy specs in Normal Mode.
  • Kids engage with gamified demos in Game Mode.
User flows diagram

Wireframes

Designed low-fidelity layouts for:

  • QR code scanning and product details screens.
  • Mode selection interface.
  • AR interaction and rewards dashboard.
Wireframe

Testing

Validating The Solution

Testing

Testing with real users to ensure a seamless and engaging experience.

Usability testing

Key Findings

Tablet Preference:

Users preferred tablets over mobile devices for larger, more immersive screens.

Game Mode Excitement:

Kids found the gamified experience fun and engaging but needed clearer instructions.

Compatibility Issues:

Older mobile devices faced AR compatibility challenges, causing some frustration.

Iterations

Based on Feedback:
In-Store Tablets:

Introduced dedicated tablets to standardize the AR experience and resolve compatibility issues.

Game Mode Refinement:

Simplified instructions and added visual cues for easier navigation by kids.

Normal Mode Toggle:

Added a toggle to switch between Normal and Game modes effortlessly.

Key Insights

Demo Drives Confidence "I'd buy it right away if I could see how it works in real-time. It saves so much guesswork and helps me avoid buyer's remorse." – Parent Alison Burgas
AR/VR Enhances Engagement "If I can use AR to see the toy in my space or interact with it, it makes the decision so much easier—and more fun for my kids too!" Maria
65% of parents said they would pay more for toys that meet all their quality and functionality criteria.

Final Screens

Form Submission/Login Page

Streamlined login page to onboard users quickly and get them started with the AR shopping experience.

Login page

Home Screen

Centralized hub offering options to scan a toy or explore a curated list of available products.

Home screen

Scan the Toy

AR-enabled surface scanning to accurately place and visualize the toy in any environment.

Scan toy screen

Product Information Page

Comprehensive product details with customization options, helping parents make informed decisions.

Product information page

Surface Scanning for Placement

AR-enabled surface scanning to accurately place and visualize the toy in any environment.

Surface scanning

Mode Selection Page

Dual-mode selection for parents and kids—Normal for detailed specs or Game Mode for an immersive, playful experience.

Mode selection

Augmented Reality Interaction

Engage with the toy in AR instantly, exploring its features and gameplay without unboxing

AR interaction

Reflection and Retrospect

Starting from the base isn't failure—it's a key to precision in design.

"During the project, my game design background initially created ambiguity in the UX process. By embracing iteration and working closely with mentors, I refined my approach to create a solution that was both user-centered and aligned with business goals."

Data-backed design turns concepts into compelling stories.

This project reinforced that, as a designer, gut feelings are not enough. Validating every decision with research and insights not only strengthens your story but gains the trust of stakeholders and users alike.